Listen before you assign.
Your companions have skills, limits and priorities. Find out what matters to each of them before deciding who does what.
A new game from Linefeed Inc.
Five people. Seven days. A future to agree on.
A survival strategy game in development, where four AI companions bring their own goals, memories and conditions to your shared plan. Play as Rio, the fifth survivor, and find a way off the island together.
Concept art · Not a gameplay screenshot.
Survival begins with a conversation
Food, water and materials keep the camp going. Understanding one another is what turns those supplies into a plan people can carry out.
Your companions have skills, limits and priorities. Find out what matters to each of them before deciding who does what.
Agree on work, rest and supplies. A promise becomes part of the schedule, and its outcome becomes part of a relationship.
Gather supplies, repair the camp and prepare a rescue signal or a boat. When the weather changes, bring a new plan to the table.
The people behind the plan
You play Rio. Mara, Jun, Nia and Eli are the four AI companions we’re designing to remember events, negotiate conditions and offer alternatives.
Concept art · Not a gameplay screenshot.
You · The explorer
You have a place on the work schedule, too. Explore, help with repairs and decide what kind of partner you want to be.
“Let’s find a plan we can all follow.”
AI companion · Engineer
Careful and capable. She wants a safe way home, but needs you to take her exhaustion seriously.
“I can fix it. I can’t do it without rest.”
AI companion · Botanist
Observant and cautious. He looks for reliable food and water, and wants evidence before taking a risk.
“Give me one more look at the spring.”
AI companion · Cook
Attentive to every person at the table. She cares about fair shares, even when she is tempted to give up her own.
“Five people. Five bowls.”
AI companion · Sailor
Experienced and direct. He reads the coast, questions risky departures and carries a past mistake he has not yet shared.
“The sea won’t wait for us to agree.”
A moment from the design
Mara finished the morning’s repairs. The boat still needs work, but you promised her a break. What would you do next?
Written scenario preview · These examples do not call an AI service.
“Take the afternoon off. I’ll handle the next repair.”
Mara rests while Rio works on the boat. When the rest is completed, the promise is recorded as kept.
“Could we move the work to tomorrow and do it together?”
Mara can accept, decline or suggest a different arrangement. The original promise stays in place until you both agree to change it.
“Rest as planned. Eli and I will check the route instead.”
The camp makes progress on a different task. You preserve the rest agreement and use another companion’s strengths.
One island, different priorities
Six planned areas connect supplies, discoveries and escape routes. Each trip takes time and energy that someone else may need.
Concept art · Not a gameplay screenshot.
Share a meal, make a plan and repair the boat.
Recover materials before the tide turns.
Find a reliable source of drinking water.
Gather food and discover what lies inland.
Read the coast and look for a safe route out.
Prepare a signal that can be seen from the sea.
The first campaign
The proposed first campaign follows a clear arc, from a first meal to a final decision. Your agreements shape the way through it.
Meet the group and secure water.
Learn what cooperation asks of you.
Commit to a boat or a rescue signal.
Respond when supplies or access change.
See what your preparation made possible.
Balance personal wishes and the way home.
Put the agreed plan into action.
AI companions, grounded in the game
We plan to use language-model APIs to give each companion a distinct voice and a reason for their choices. The game will keep track of facts, resources and agreements, so every suggestion has to fit the world you share.
Relevant events, kept promises and known facts become the context for a conversation.
A companion can propose a task, negotiate a condition, or decline with an alternative.
Game rules validate the action. Confirmed agreements enter the schedule and their results return to memory.
The initial game design and concept artwork are ready. Our next steps are a playable survival prototype, AI companion integration and player testing. There is no public playable build or announced release date yet.
A note to future survivors
We want the most memorable moments to come from the choices you make with other people: a promise kept, a disagreement understood, a plan everyone helped to carry out. Tell us what you would hope to find on this island.
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