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A new game from Linefeed Inc.

Five on the Island

Five people. Seven days. A future to agree on.

In development · Concept stage

A survival strategy game in development, where four AI companions bring their own goals, memories and conditions to your shared plan. Play as Rio, the fifth survivor, and find a way off the island together.

Five survivors discussing a map beside their island camp at sunset

Concept art · Not a gameplay screenshot.

5 survivors, including you
4 AI companions
7 days to find a way
1 shared chance to leave

Today’s promise. Tomorrow’s choice.

Food, water and materials keep the camp going. Understanding one another is what turns those supplies into a plan people can carry out.

01

Listen before you assign.

Your companions have skills, limits and priorities. Find out what matters to each of them before deciding who does what.

02

Make a promise that means something.

Agree on work, rest and supplies. A promise becomes part of the schedule, and its outcome becomes part of a relationship.

03

Adapt, then move forward together.

Gather supplies, repair the camp and prepare a rescue signal or a boat. When the weather changes, bring a new plan to the table.

Everyone brings something. Everyone needs something.

You play Rio. Mara, Jun, Nia and Eli are the four AI companions we’re designing to remember events, negotiate conditions and offer alternatives.

The five survivors share a meal and discuss their plan under a lantern while a storm approaches

Concept art · Not a gameplay screenshot.

You · The explorer

Rio

You have a place on the work schedule, too. Explore, help with repairs and decide what kind of partner you want to be.

“Let’s find a plan we can all follow.”

AI companion · Engineer

Mara

Careful and capable. She wants a safe way home, but needs you to take her exhaustion seriously.

“I can fix it. I can’t do it without rest.”

AI companion · Botanist

Jun

Observant and cautious. He looks for reliable food and water, and wants evidence before taking a risk.

“Give me one more look at the spring.”

AI companion · Cook

Nia

Attentive to every person at the table. She cares about fair shares, even when she is tempted to give up her own.

“Five people. Five bowls.”

AI companion · Sailor

Eli

Experienced and direct. He reads the coast, questions risky departures and carries a past mistake he has not yet shared.

“The sea won’t wait for us to agree.”

“You said I could rest this afternoon.”

Mara finished the morning’s repairs. The boat still needs work, but you promised her a break. What would you do next?

Written scenario preview · These examples do not call an AI service.

“Take the afternoon off. I’ll handle the next repair.”

Mara rests while Rio works on the boat. When the rest is completed, the promise is recorded as kept.

A place to explore. A home to keep standing.

Six planned areas connect supplies, discoveries and escape routes. Each trip takes time and energy that someone else may need.

An illustrated island with a beach camp, shipwreck cove, freshwater spring, jungle, rocky coast and signal ridge

Concept art · Not a gameplay screenshot.

01

Beach camp

Share a meal, make a plan and repair the boat.

02

Shipwreck cove

Recover materials before the tide turns.

03

Freshwater spring

Find a reliable source of drinking water.

04

Jungle trail

Gather food and discover what lies inland.

05

Windward rocks

Read the coast and look for a safe route out.

06

Signal ridge

Prepare a signal that can be seen from the sea.

Seven days to learn how to work together.

The proposed first campaign follows a clear arc, from a first meal to a final decision. Your agreements shape the way through it.

  1. 01

    Gather

    Meet the group and secure water.

  2. 02

    Promise

    Learn what cooperation asks of you.

  3. 03

    Choose

    Commit to a boat or a rescue signal.

  4. 04

    Adapt

    Respond when supplies or access change.

  5. 05

    Weather the storm

    See what your preparation made possible.

  6. 06

    Prepare

    Balance personal wishes and the way home.

  7. 07

    Leave together

    Put the agreed plan into action.

Memories that lead to actions.

We plan to use language-model APIs to give each companion a distinct voice and a reason for their choices. The game will keep track of facts, resources and agreements, so every suggestion has to fit the world you share.

  1. 01

    Remember what happened

    Relevant events, kept promises and known facts become the context for a conversation.

  2. 02

    Offer a reasoned choice

    A companion can propose a task, negotiate a condition, or decline with an alternative.

  3. 03

    Check, agree, then act

    Game rules validate the action. Confirmed agreements enter the schedule and their results return to memory.

In development · Concept stage

From a shared idea to a playable island.

The initial game design and concept artwork are ready. Our next steps are a playable survival prototype, AI companion integration and player testing. There is no public playable build or announced release date yet.

Game design & concept art Prepared
Playable survival prototype Next
AI companions & playtesting Planned

What kind of companion would you be?

We want the most memorable moments to come from the choices you make with other people: a promise kept, a disagreement understood, a plan everyone helped to carry out. Tell us what you would hope to find on this island.

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